![]() ![]() However, a level 18 wizard get Spell Mastery basically letting them cast: Now the next thought is multiclass to get the Wizard with 3 levels of Sorcerer to get 2 meta magic's. Wizards can use all 3 on the same spell really hitting hard when you need it. +Sorcerers can only use 2 at once if once of them is empower. The Evocation Wizard basically gets 3 that are significantly better. You must use the new rolls.You can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell. When you roll damage for a spell, you can spend 1 sorcery point to reroll a number of the damage dice up to your Charisma modifier (minimum of one). + Ignores resistance (as if max damage wasn't strong enough, lets make it reliable too) + Maximum damage instead of higher damage also, the times where taking the damage is worth it is exactly when you need an ability like this most.) Multiple uses causes damage (but once a day its free. This damage ignores resistance and immunity. Each time you use this feature again before finishing a long rest, the necrotic damage per spell level increases by 1d 12. If you use this feature again before you finish a long rest, you take 2d12 necrotic damage for each level of the spell, immediately after you cast it. The first time you do so, you suffer no adverse effect. When you cast a w izard spell of 5th level or lower that deals damage, you can deal maximum damage with that spell. Starting at 14th level, you can increase the power of your simpler spells. ![]() At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour. Starting at 6th level, when you cast a spell that deals damage o f the type associated with your draconic ancestry, add your Charisma modifier to that damage. + it effects most if not all of the same spells and ALOT more spells A chosen creature automatically succeeds on its saving throw against the spell.īeginning at 10th level, you can add your Intelligence modifier to the damage roll of any wizard evocation spell you cast. To do so, you spend 1 sorcery point and choose a number of those creatures up to your Charisma modifier (minimum of one creature). When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. +Protect more players on 5th level spells or higher Evocation spells only (which most of the good AoE spells are evocation so its not much of a restraint) The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save. When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell’s level. Looking at the Wizard school of Evocation I realize they basically have improved versions of several meta magic's.īeginning at 2nd level, you can create pockets of relative safety within the effects of your evocation spells. I was studying my hand book and making classes for fun just to learn some of what makes them tick. ![]()
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